Angular 2 – How to get template reference variable or directive instance inside component

In this post let us see how to get Angular 2 directive/child component instance inside the parent component class.

ViewChild in action
The ViewChild decorator can be used to achieve this requirement.
The ViewChild accepts either the directive type or the template reference variable as argument and set the directive instance to the target property after the view get initiated.

  selector: 'child-cmp',
  template: '


class ChildCmp {
  doSomething() {}
  selector: 'some-cmp',
  template: '<child-cmp></child-cmp>',
  directives: [ChildCmp]
class SomeCmp {
  @ViewChild(ChildCmp) child:ChildCmp;
  ngAfterViewInit() {
    // child is set

The ViewChild will set the target property once the component view get rendered hence accessing the property before the view get initiated will return inappropriate result.

You can use the ngViewAfterInit lifecycle hook to identify the view initialization.

Argument as Directive type vs template variable
Using argument as template variable ViewChild is best from my point of view as it will provide access to specific directive instance when having more than one directive in the template.

  selector: 'some-cmp',
  template: '<child-cmp #child></child-cmp>',
  directives: [ChildCmp]
class SomeCmp {
  @ViewChild('child') child:ChildCmp;
  ngAfterViewInit() {
    // child is set

Happy Scripting.. ­čÖé

DOM creation and manipulation tips and tricks

In this post, I would like to share a simple DOM creation and manipulation technique which will provide some performance boost.

The goal of this post is to improve browser DOM manipulation performance by reducing unwanted reflow and repaint process. If you are unaware of them you should go through the below topic before getting started with this post.

Reflow and repaint

Use Document fragment
This is an already known technique. Using document fragment allow the separation of DOM creation from live document so that it will avoid unnecessary browser reflow and repaint.

var fragment= document.createDocumentFragment();

Clone nodes
Cloning already created element using cloneNode. This will be helpful when creating large number of same element. Mostly likely it can be used while creating table tr elements from JSON.

var fragment= document.createDocumentFragment();
var div = document.createElement("div");

Batch DOM update
Always batch the DOM update. Batch the DOM changes will reduce browser reflow and repaint.

Using requestAnimationFrame for DOM changes
This technique will provide a considerable performance when changing the live document. requestAnimationFrame will be used to update the DOM changes when the next reflow/repaint happens.
Normally it is introduced to do smooth animation experience in browser but here we can use this to do a single DOM update.

  document.body.appendChild( document.createElement("div") );

Use insertAdjacentHTML instead of innerHTML
This will be used when we need to append dynamic content to the same element.
We can use the innerHTML as follows.

var div = document.createElement("div");
div.innerHTML ="Hi" //<div>Hi</div>

div.innerHTML += " Dude"; //<div>Hi Dude</div>

But the above one have significant performance impact as it needs to re-parse all the child element already present.
To overcome this we can use insertAdjacentHTML which will append the inner HTML without touching the other elements. It only parses the new HTML need to be appended.

var div = document.createElement(&quot;div&quot;);
div.innerHTML = "Hi";  //<div>Hi</div>

div.insertAdjacentHTML("afterend", " Dude"); //<div>Hi Dude</div>

Following the above methods will provide a better performance in most of the modern browsers.

Happy scripting….

Replace () as call back function

We know that the replace() method will return a new string based on the pattern and its corresponding replacement argument.

Here the pattern can be either general string or regular expression that we normally use. And for replacement argument in most cases we use string as replacement. But there is an extensible facility to use this replacement as call back function.

Here we go with a small example code snippets.

Code Snippets:

var numbers = '34 55 27 45 72',
type1 = numbers.replace(/\d+/g, '*'),
type2 = numbers.replace(/\d+/g, function (item) {
return +item < 50 ? '*' : item;
console.log("simple replace() : ", type1);
console.log("replace() with call back function : ", type2);

Fiddle Demo


The call back function will be invoked for the each matched set of an item, when the first parameter regular expression is declared as global.

Deleter – Node based directory removing tool

My first node package deleter, has been released. Its a CLI, which is used to remove directories. I come up with idea to create this when i faced difficulties in deleting node_modules from my node based applications.


npm install deleter -g

Since it is a CLI, global installation is preferred.


deleter <directory-name>


deleter node_modules


For now, its target for windows operating system and other OS will be considered in upcoming updates.



Why new keyword should be used while instantiating JavaScript class

The new keyword is used to instantiate prototypical class or other objects. But why we need new keyword to initialize it, when you to try to initialize it without new will not throw any error at all then why should I use new before my class to instantiate it.

The answer is simple new keyword will set the ‘this’ to the new object created using function instead of global scope”.

If you didn’t provided new keyword then the context will be set to window(global scope).

You can see the difference in the below code example.

var fn = function (){
       this.a = 2;
       return this;

Instantiating fn without new keyword.

 var f = fn();  //`this` refers window here.

Instantiating fn with new keyword.

 var f = new fn();  //`this` refer object created by `fn` here.

Even though using new keyword is the best practice to instantiate class, most of the time, the users will skip them as it doesn’t provide any error at all.

We can use the below simple workaround to enforce the instantiating process using new keyword. Then the above fn will become as below.

 var fn = function (){
       if(!(this instanceof fn)) //workaround to resolve this problem.
          return new fn();
       this.a = 2;
       return this;

Now instantiating without new will also set this to the current object.

 var f = fn();  //this refer to fn here.

Instantiating class/function without new keyword in ES6 will throw TypeError.

Happy Scripting… ­čÖé